Bagaimana cara menggunakan Dark Spells yang merupakan updater terbaru dari game clash of clans bulan Juli 2015, untuk itu kalian bisa membacanya ulasan dari cara menggunakan Dark Spells tersebut di bawah ini dan tentunya dengan video tutorialnya, seperti yang dikutip dari laman metro.co.uk. Selamat membaca dan tentunya kalian akan tetap menikmati permainan clash of clans ini.
We already have a rough idea of the major new changes – new Titans and Legends leagues, Lv5 Dragons, Storage immunity to spells, spell queueing, new barracks menu, a second air sweeper, and various other tweaks besides – but the big news is the new Dark Spell Factory and it’s three new Dark Spells.
As the Factory description reads: ’Only the most brilliant or reckless Master Wizards dabble in Dark Elixir Brewery. Their compact Dark Spells require keen insight to master but provide unique tactical advantage’.
Taking up half the space of a regular spell and using Dark Elixir to brew, it looks like one will be unlocked at TH8, the second at TH9 and the third at TH10. The order is still a mystery, but if they follow the route of the sneak peak releases then it will be Poison first, Earthquake second and Haste third.
Let’s take a closer look at how they are likely to be used.
What it does: Essentially, Lightning – which damaged everything (until now) has been divided into two targeted Dark Spells: one that damages buildings (Earthquake) and this one, which damages troops.
Except Poison is WAY more effective. While using Lightning on Clan Castle troops was a bit of a crap shot – you either had to try to hit them running, or try to group them into a spot and hit them collectively – both of which are almost impossible if defenders are using a selection of different speed troops.
But Poison creates a toxic circle that lasts – at Lv4 anyway – for 15 seconds. In the sneak peak videos, we see a single Lv4 Poison Spell doing at least 130 damage and taking out Lv4 Wizards (and likely Lv5 Wizards) easily.
We also know that unlike Rage for example, the spell effects stack – they can be dropped one on top of the other and they all have an individual effect. The video shows seven Lv4 Poisons can take down a Lv10 Archer Queen – that’s 874 Hit Points – with some toxicity to spare.
How it will be used: Instead of luring CC troops all the way into the corner of the map, one archer at a time before surrounding them, a single troop will trigger the CC and die, leaving the CC troops stood stationary, waiting for you to drop a lingering circle of death on their heads. Witches, Archers, Wizards are all in serious trouble.
For stronger CC troops like Dragons, a simple line of poison spells can be traced from the CC to your single lure troop in the corner, forcing the Dragon to breathe it in the whole way until he falls dead at your feet.
The best trick would be to lure the CC troops over to a Hero, and poison the lot of them.
What it does: While Poison targets troops, Earthquake takes up Lightning’s other job of hitting buildings – although from now on neither spell can damage Storages – so there’ll be no dropping blue bottles or brown vials on someone’s hard earned black stuff.
In fact, Lightning had already been nerfed to stop it taking out troops as easily, so this latest update will all but make it a redundant spell, aside from stacking it to take out a single Air Defence for an aerial assault. Incidentally, its cooking time has been reduced from 30 minutes to 20.
Its new ‘replacement’ Earthquake is way more effective at damaging buildings for a very important reason – it severely weakens walls. Unlike Lightning, which does a set amount of damage to whatever it hits, Earthquake’s damage is percentage based, and from the leaked video, it looks like about 10%.
So to a TH9 with 4,200 hit points, a maxed Lv4 Earthquake Spell will do around 420 damage… but to a Builder’s Hut with 250 HP, the same spell will only do 25 damage. This means, theoretically anyway, that Earthquake cannot ever be used to ‘finish off’ a weakened building, as it will only ever take away remaining percentage (unless it has a specific ‘finish off’ mechanic for very low health structures).
But more interestingly, Earthquake appears to do around 50% damage to walls, meaning single WallBreakers will be able to take down most walls, and slow troops like Golems and Giants are less likely to get snagged in an Earthquake-weakened compartmentalised base.
How it will be used: If Earthquake is indeed purely percentage based, then there is absolutely no point in keeping it until the end. It will be used at the top of the attack to weaken key emplacements like Air Defences ahead of Balloonion or Dragon attacks… or perhaps Town Halls when cheeky players are trying to pull a smash and grab loot on a TH way above their pay-grade during War.
Another strategy will be to sprinkle a handful around the entire base to soften it up. Defenders will benefit from spreading the bases out as much as possible.
What it does: The final Dark Spell unveiled does exactly what it says on the tin – makes troops faster. At first it seems like a waste, since Rage already makes troops faster AND gives the damage a boost, but crucially attackers can carry more than twice as many Haste spells. It gives the same speed increase as rage – 28 – but has a slightly smaller radius. Although as the sneak peek video shows, troops who pass through maintain the effects for a good distance out the far side.
How it will be used: If you thought Balloonions were annoying, wait until you get a load of them with a handful of Haste spells. The only thing stopping Balloons taking over the whole game is their slow speed – with Haste they are absolutely devastating. The thing that can really stop Balloons are Air Defences, and with that speed increase they will take out your rockets a lot quicker.
After that it’s a free for all. Same for Dragons – even though they don’t target defences like Balloons, the health boost for the new Lv5 Dragon means you can expect a lot more aerial war assaults after the update.
As for ground troops, slow defence targeting troops like Golems and Giants can be drawn a handy map of your defences and coupled with the right balance of Earthquake spells could annihilate bases in minutes.
Haste is also the perfect final spell for that 11th slot to keep for the end of an attack, when you have a handful of slow troops painstakingly strolling toward that last Builder’s Hut for 100%.
Demikianlah informasi mengenai Clash of Clans update terbaru Juli 2015 : Bagaimana cara menggunakan Dark Spells. Semoga bermanfaat dan selamat membacanya dan terus bermain COC yang mengasyikan ini.
Sumber : metro.co.uk